Brixels
A landscape, rebuilt one brick at a time.
Brixels takes elevation data for a real place and quantises it into the discrete world of a brick: fixed heights, a fixed palette, a grid that will not bend to the terrain. Everything the landscape does between two brick heights has to go somewhere, and where it goes is the artwork.
The constraint is the point. A mountain rendered smoothly is a photograph of a mountain. A mountain rendered in twelve available colours and a plate thickness is a reading of it — a decision, taken thousands of times, about what counts as high ground.
The elevation is real, sampled from public terrain data. The palette is a real catalogue of parts. What sits between them is arithmetic, written by hand.
Works from this series are in production, and will appear here as they are finished.
